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Level Maker: A Game of Awesome Creation and Fun - Free Download

Level Maker is a retro-style 2D side-scrolling platformer with a game creation system created with Cocos Creator/Cocos2d, and developed and published by Kreal LLC (Vorun Kreal) for mobile devices. Players are able to create, play and share their custom levels online for others to play. It also has a chatting system, level rating and a ton of objects to choose from. Level Maker was first released for Android in October 9th, 2016.

EasyMapMaker allows poster sized map images to be downloaded. High resolution (Poster Sized) maps up to 10800 x 7200 pixels can be extracted and turned into a poster. Premium & Enterprise

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Access your maps anywhere and anytime you have online access. This means there is nothing to run and download, everything can work on your computer, mobile device, or tablet. This also allows bug fixes and features to be rolled out without anything for you to download.

get_appDownload get_appMirrorVersion 1.8.1 (04/12/2022)New Features- Added 41 new profile icons from MM&B, MM I-V GB and Fortress bosses. - Adding Top Water and its gray version.Changes-Water Height Marker can now be on the same height as another marker with a different number option.-Adjusted volumes of several SFX to be more inline with the volume of other SFX.-Editor options for various objects now have custom icons to better represent their function.-30XX's music track is now a permanent track instead of having to be unlocked.Fixed Bugs-Crystal Eye crashes the game when hitting a wall.-Uranus platform crashes the game after being activated once and leaving the section.-After moving boss on builder, when playing the level online or offline, the game may crash on the start of the level.-Shooting on Brain Break with a piercing weapon crashes the game.-Shooting on a Party Ball and then entering a Boss Door crashes the game.-Shooting on a Party Ball and then entering a Boss Door makes 2 players visible.-Placing a S.Arm block on top of a Floating Balloon crashes the game when reaching a ceiling.-Moving a screen in the builder may result in a crash later when placing tiles where the previous screen was.-Rain with Section Wide Water sometimes crashes the game.-Spawning Spark Chaser on a projectile that reflects shots crashes the game.-Dying or using the quick reset shortcut right after taking an invisible checkpoint may crash the game.-Game crashes when a boss is killed during the boss intro health filling up.-Mobile Push Block may crash the game when on springs or leaving ground.-Having two Checkpoints next to each other can create duplicates of keys.-Dynamo BG 2 has its name being Dynamo BG 2 Alt 1.-Player can activate a ceiling Astro Button by jumping on it.-Ring Man doesn't work properly if two of them exist in the level.-You cannot have two Boobeam boss fights in two different sections, the other fight will never start.-Wily machine 4 crashes the game if you do a Quick Reset just after health finishes filling up.-Wily machine 6 crashes the game if you do a Quick Reset just after health finishes filling up.-When placing multiple Low Grav Section in the level, only one can work.-Tango sometimes crashes the game when leaving the screen.-Tango sometimes doesn't break Tango Weapon Blocks and Weapon Barriers.-Weapon Blocks and Weapon Barriers set to no weapon crashes the game when in contact with player Ice Wall, Pluto dashes and attacks, Cold Man Ice Wall, and burner attack from Burner Man-Ice Block Generator shooting an Ice Block on top of the player after taking an orb softlocks the game.-Builder sometimes crashes on startup.-Refilling both Health and Weapon Energy with modifiers at the same time crashes the game.-Bubble Lead doesn't remove Napalm Fire when it is over it.-Some Ladders don't work properly and you can walk on top of them even when stacked.-Section Wide Water is affected by markers out of sections.-Section Wide Water affects the section below it.-Player is no longer able to enter into 2 tiles gap when falling from far.-Clicking the online button in builder softlocks the game.-Tengu Blade has a bit of delay at start.-Tengu Blade delay for the blade to appear is a bit too long.-Waterfall delay option is not working.-Waterfall going upwards can make the player enter inside tiles until it is fully spawned.-Touching an Energy Element to end the level causes Uber Chain's ammo to instantly drain to 0.-Uber Chain ammo draws fractional parts rounded up, leading to the bar looking full when you are still missing a bit of ammo required to activate. -Uber Chain effect stays when the weapon is removed with a weapon remover capsule in weapon slot 0.-Waterfall being on screen when the level finishes crashes the game.-Reflecting Burner Man impact wave with Jewel Shield crashes the game.-Sea mine crashes the game when leaving and re-entering water multiple times.-Splash Woman out of water with darkness crashes the game when singing.-Pressing up to take a ladder while sliding under a Magnetic Ceiling Conveyor crashes the game.-Copy Vision on top of Wannan crashes the game if the player dies.-Ice Wall going down in Wide Section Water can phase through the ground.-Crash Bomber can attach itself to Gimmmicks that are top solids.-Player is sometimes not carried properly by moving platforms.-Mobile Push Block on conveyors doesn't move properly what's above itself.-Tiles and Backgrounds have outdated icons in the builder menu.-Standing between two Invisible Checkpoints can crash the game due to too many sparkling effects.-Frozen Flame Pillar solid is not properly destroyed when getting out of view.-Dive Tile 2 is not animated.-When the player is on top of a push block he sometimes can not be crushed by another push block falling on them.-Sydecka Drill doesn't reflect projectiles on hit.-Rain particles in contact with Section Wide Water don't appear when they land on the surface of water.-Gb Dust 2 Tiles are the same as Gb Dust Tiles.-Illusians icons in the builder menu are outdated.-Pirate using Water from Wily 3, Wily 4 and Wily 6 gets softlock into his rising water phase.-Napalm Fire first frames on spawn are wrong when set to unlit.-Astro Doors stop at ladders and top solids which was not the case before.-Depending on room layout, Yellow Devil split isn't working properly.-Boobeam Trap does not deal damage properly when Time Slow is used as a weakness.-Boobeam Trap are instantly killed when Gravity Hold and Centaur Flash were used as weaknesses.

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get_appDownload get_appMirrorVersion 1.7.5 (21/5/2021)New Features-Added the Magnetic Ceiling, as well as On/Off and Conveyor variants. Jump into this ceiling to stick to it and move around freely. You cannot move when attached to the Conveyor variant though, so be careful!-Added a new example level: Magnetic Interference by Objectionable.Changes-Fuse Rails as a floor, similarly to spikes, now have lower priority than solids, not hurting the player if they are only partially touching it.Fixed Bugs-Using Charge Kick too close to a ceiling may block the player.-Using Pile Driver on the ground and leaving the ground slightly pushes the player down.-Walking on a Chill Block after a transition will make you fall through it.-Astro Man, Grenade Man, Blast Man and Bounce Man's sprites have some border pixels cut off during certain animations.-Moving a carryable moving platform (Push Block, Soccer Ball, or Battan) with Item-3, lets that moving platform carry non-carryable moving platforms.-The player can get softlocked in the example level Wily Airlines - Disaster Transport.-When the player is moved or pushed into a Fuse Rail, they don't get hit.

get_appDownload get_appMirrorVersion 1.7.4 (6/4/2021)New Features-Added 30XX's main theme as stage music as well as main menu music. How do you unlock it? Try and find out!-Increased the level upload limit from 75 to 100.-Added a new example level: SkullSteam Ruins - Zirate Intervention by Objectionable.-You can now place a Fuse Laser Crawler directly in the editor instead of having them only come out of spawners.-Due to changing Mole and Molmole patterns to be more accurate to MM2/10 (see below), the Mole and Molmole with their original spawner behavior have been made into new enemies.-Added a ban screen for when banned people try to log in or host online rooms. They will still have access to the editor despite being banned from online.Changes-Freeze Man now has his missing time-stopping effect when hit by certain projectiles.-Conveyor Belts and Moving Cogs now affect Fuse Laser Crawlers. Moving Cogs affect them even on the side.-Thunder Beam now breaks Super Arm Blocks like in MM1.-Moles and Molmoles are now less spammy and are more accurate to their MM2/MM10 spawning patterns.-Fire Wall Modifier can now be set to a specific direction instead of just reversing the direction, allowing for back and forth Fire Walls.-Acid Drop now has an option to change how soon the acid falls when spawned in.-Tango's spawning now has unlimited downward spawn range and can be spawned up to 3 blocks above you.-Bari III (Head) can now activate Astro Buttons.-You can now bounce on Fuse Laser Crawlers with Top Spin.Fixed Bugs-Dark 2 BG 5 has a misaligned column by 1 pixel and a part of it is transparent because of it.-Mash Burner's jumpthrough solid sometimes does not spawn on screen transitions.-The warning about the boss not ending the stage when defeated is not shown when the music changing option is enabled.-Roll Swing only does 1 damage to all enemy projectiles even if charged.-While holding a Super Arm Block, if you climb a ladder and hold left/right, you will slide horizontally across multiple columns of ladders instead of climbing them properly after the block has been thrown.-Jewel Satellite does not make an explosion effect when it destroys Hot Dog's fireballs.-Concrete Platforms recoil more than they should while Time Slow is active.-When a boss spawns on a moving platform, their starting position can be wrong and make it able to get crushed by said platform.-Elec'n and its projectiles can't activate Fuse Crosser and Fuse Xtender.-Electric Gabyoall and its projectiles can't activate Fuse Crosser and Fuse Xtender.-Electriri activating a Fuse Crosser may crash the game after it no longer collides with the Crosser.-Reversed Spike Platforms are slightly offset in the editor vertically.-MM6 Wily 2 Tile 2 (Alt) doesn't have the ice effect.-Thrown Super Arm blocks and their fragments do not trigger Hornet Rolls from the side like other weapons.-When standing on a jumpthrough moving platform, the player is not affected by Fans.-When using Tornado Hold under a Fan, the player can get stuck in the ground and the Tornado Hold effect is cancelled.-Bounce Man cannot punch Push Blocks upward.-Sea Mine Spawner's telegraph can flash infinitely after using Time Slow.-When placing a line of Tsunarattori, only the head bird spawns if the player spawns on the same screen.-When Splash Woman is out of water, reflecting her falling tridents right as they spawn makes them stay on screen forever.-When Splash Woman is out of water, reflecting her falling tridents offsets them to the left and doesn't flip them.-When carrying a Super Arm Block through a screen transition, it does not move alongside you properly.-Lantern Fish does not spawn Shrinks in certain situations.-Sniper Armor's jump cycle is faster and does not match MM2.-Super Arm blocks and their fragments do not trigger On/Off Switches.-Tango does not stand at the same height as the player.-Freeze Man's icicles do not destroy all the ice that he makes.-You can grab an Energy Element while in a Teleporter, potentially resulting in clipping.-Elec'n does not properly spawn and fall from the top of the screen when in vertically connected sections.-Elec'n does not properly fall through solids.-If you set a Music Changer to change on screen transition, enter a Teleporter to a boss room where the boss is set to change music upon death, and teleport back to the original room with the first Music Changer object, the music does not change.-The jumpthrough solids of On/Off Ladders sometimes do not get removed when turned off from another section.-Hologran's effect makes Moles and Molmoles invisible.-Sliding under tiles or spikes while on a jumpthrough moving platform can push you below the platform.-Landing on another solid when on a solid moving platform may kill the player in certain cases.-Sliding on a solid moving platform may teleport the player to the edge of the platform.-If a Fuse Rail is placed in a level, playing it in the editor for the second time may crash the game.-The player does not activate Bouncy Balls when moved by a moving platform.-The game may crash when Fuse Laser Crawlers move on a Jumpthrough Platform.-Various enemies can clip inside the top part of a solid moving platform.-Napalm Bomb turns around on its own on certain gimmicks.-On/Off Blocks get stuck mid-animation when you pause or use time stopping weapons.-Freeze Man does not turn around when walking into the edge of a section.-The player may get stuck in the ground when climbing down ladders.-Downward-moving Fire Walls instantly kill certain bosses which spawn from the top of the room.-Health or Weapon Energy Spawners may spawn items inside Dust Blocks, Chill Blocks, Time Bombs or Flame Pillars.-When two Push Blocks are stacked on top of each other, if you punch the top one and walk against it, you may be incorrectly crushed by it.-Brown's sound effect when shooting is missing.-Teckyun takes damage from a falling Super Arm Block.-Enemies and bosses surrounded by two Bouncy Balls horizontally may clip inside the ground.-Enemies and bosses on a Conveyor Belt hitting a Bouncy Ball may clip inside the ground.-Gravity and Crystal backgrounds' numbers are wrong.-Enker BG 3 and Enker BG 5 (Alt) have the same icon.-Tomahawk BG 6 (Alt) is missing parentheses.-After using the eyedropper tool to copy a plate, using a different plate will show the wrong visual preview.-Time Bombs are reversed after using the eyedropper tool to copy them.-Ice Man, Shade Man and Tornado Man are not able to take off when they land on a moving platform.-Freeze Man clips out of confined areas with Bouncy Balls as walls.-Bounce Man clips out of small areas when moved up by moving platforms.-When the player enters a downward screen transition, they can clip inside solids that are two tiles away.-When the player reflects Splash Woman's vertical underwater tridents, the reflected projectile is offset horizontally.-When the player reflects Splash Woman's vertical tridents, they don't turn upside down.-Tango's collision does not match his body size.-Tango cannot be summoned on Push Blocks.-Tango can spawn in Push Blocks when right next to them.-Mole and Molmole Spawners stop spawning moles when the invisible starting trigger (spawner) goes off screen.-If time is frozen while entering a room, Fire Wave Relocators are not solid anymore.-If time is frozen while entering a room, Spike Platforms are not solid anymore.-If time is frozen, the player can activate the Spike Platform, and will turn once time is resumed.-Multiple Bari III Heads stacked on a moving platform may crash the game.-Fuse Laser Spawners may desync when a Fuse Laser Crawler coming from another Spawner blocks the spawning spot.-Super Arm Blocks and fragments can destroy indestructible enemy projectiles.-Napalm Bomb does not instantly kill Mash Burner despite it being an explosive weapon.-Boss Doors can still be opened when a solid moving platform is blocking them on the other side, which can lead to clipping or death.-Oil and Time ladders have (PU) in their name.-Oil and Time spikes have (PU) in their name.-Elec'n has a direction option despite it automatically going towards the player when it starts moving.-The sound effects of Concrete Lift and Sumatran are too quiet.


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